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Hitman 3 reddit
Hitman 3 reddit








hitman 3 reddit

We’ve resolved an issue where NPCs would be willing to drink Molotov cocktails, after the player swapped them with other items. Whilst other fire kills in the game are classified as accidents, it was considered to be a little far-fetched that a molotov would be the same. We’ve changed how kills with the Molotov cocktail from Ambrose Island are classified and they’re no longer considered an Accident Kill. We’ve resolved an issue where NPCs could see through a wall near the Pirate Sanctum in Ambrose Island. We’ve not been able to replicate it since. Ultimately, we slightly moved and delayed the spawn timing (by a fraction of a second) of both a Molotov cocktail and a bag of gunpowder that were near each other. This was a player-reported issue that had a low reproduction rate, meaning we only saw it 1/20 times. We’ve resolved an issue where a metal worker would instantly die after a few seconds of launching Ambrose Island, despite no player interaction. We’re noting this all here for posterity. They were added in within 48 hours of launch. They were all set up correctly but a minor oversight when moving from the stage server to live server meant that they were missed out of QA checks. We (have already) resolved an issue where the Classics Challenges were not available on Ambrose Island at launch. This was a simple error caused by the camera not being ‘connected’ to a security recorder in the development setup. We’ve resolved an issue on Ambrose Island where being recorded by a specific security camera would not affect the Silent Assassin rating. Previously, all languages were defaulting to the US date format, or had incorrect capitalisation or punctuation. We’ve tweaked the date format shown on save games to properly display according to localised usage. Now, destroying bricks will also reveal the hidden keys underneath. We’ve resolved an issue where keys that were hidden underneath bricks would be destroyed if players destroyed the brick (with bullets, explosions etc.) instead of picking up the brick.

hitman 3 reddit

Currently, all languages use a decimal points (shown as 0.75), where this change will now mean that certain languages will show as 0,75 based on their localised usage. We’ve changed the decimal number displays throughout the menus. If you’ve noticed that Lethal Melee Only, Lethal Poison Only, No Poison Kill or Explosion Kill Only complications were not showing in the HUD, they will now.

hitman 3 reddit

We’ve updated four Arcade complications to ensure that they always display in the HUD. We’ve tweaked some inconsistencies with how the names of some Elusive Targets (Surgeons and Pharmacist) are shown in the menus and through the game’s intel/bio pages. We saw a few reports from players were cannons appeared to not work at all, but it was the save/load cycle that caused it. We’ve made some changes to cannons, to make sure that they can always be triggered by explosions, even after performing a save/load cycle. “Falcon” is the development codename for the Siberia location where the suit was originally worn, which is how it came to have that name by mistake. We’ve resolved an issue where the disguise bag for the Polar Survival Suit was incorrectly displayed as ‘Hitman Falcon’.

hitman 3 reddit

We’ve ironed that out – and “this is a bug and not a feature”, so we don’t have any plans to release a teleporting briefcase (at this time). We’ve resolved an issue where Agent 47 could perform some briefcase magic and make it appear in his hand at a chosen time, if he performed certain actions at the start of a mission.










Hitman 3 reddit